There’s a few other things we need to get out of the way about these submissions:
Uploading a versions for both platforms is pretty straightforward, and we lay out the process in our documentation.Īs a bonus, if your avatar is chosen and you’ve built a PC version, you’ll also show up on VRChat PC’s “default avatars” row. If you want to go the extra mile and create a “high-rez” version for display on VRChat PC during cross-platform play, go for it! You should ensure that they are visually and functionally identical, aside from the level of quality/complexity.
You can just use your Quest avatar, but build it for PC. The PC version doesn’t need to be “high-rez”. You should also have a VRChat PC version for these avatars to ensure cross-platform compatibility.
You’ll also want to avoid the use of “gesture overrides”- remember, these avatars are meant to get users started, so keeping the features basic is best. We also strongly suggest that your avatar have blendshape visemes, unless the use of “jaw flap” visemes or bones is part of the style. You can read about those changes in our docs. You should be aiming for about 5–8 MB size for the uncompressed avatar package.Īlso, keep in mind that there are several features that are disabled or limited on Quest. You’ll also want to ensure your material count is low (ideally, just one) and your textures are atlased.
First off, we recommend that you stick with 5,000 triangles as your target. Since these are avatars intended for use primarily on VRChat Quest, you’ll need to keep in mind several limitations. Be creative, and don’t be afraid to get weird with it - we find that users enjoy wearing avatars that don’t exactly line up with what you might expect in real life. We’re going to open up submission for avatars you’ve created that you want to get into the “default” row (or, as we call it, Featured avatars)! This means that you can get your avatar on the very front of the Avatar menu, for all to see and try on! We’ll also put your VRChat username into the avatar’s thumbnail so everyone will know the author of your masterpiece.įinding your “look” in VRChat can be challenging, so we hope to see a wide variety of styles, identities, shapes, and sizes. Although we’re working on our own set of “default” avatars available for the Quest, we thought we’d take this opportunity to let our creators get some front-row attention.